From Screen to Skin

I’ve been exploring different ways to bridge my screen-practices into more physical mediums. Using 3D renderings i’ve modelled as references for future drawings has been a captivating journey so far. Im starting to think about material-synthesis through mark making, and using simulations of that material (virtually) as references. My drawings seem to make use of light and dark, and slowly, material is making its way In there now - a way of enhancing depth? creating a contrast between elements? providing the viewer with more context around an object, and potentially its previous journey(s)?

Rendered on Cinema 4D

Rendered on Cinema 4D

Sketched on Paper - Translated to vector on iPad

Sketched on Paper - Translated to vector on iPad