Algorithm

Tutorial (3)

public.jpeg

Jonathan Kearney - June 18th - 9:30am - Skype

I’m anxious to post on the blog, there’s so much I want to say, but i’m finding it strange to formally put things into words. Jonathan & I contemplated the blog as a time capsule ~ speaking to myself in the future. 

My work currently jumps from medium to medium, tool to tool, but the same narrative wants to get told. Jonathan suggested thinking about how these mediums could visually come together ~ embracing the fragmentation?

Some things in progress; 

family interview questions, further research into the the theoretical mathematics of spheres (use C4D sphere object properties to experiment/simulate/tweak? the theories). 

Animated Algorithms

I am currently experimenting with two types of equational functions.

  • Sin((u+t)*2.5*PI)*0.8

    • Z Radial - Applied to sphere

  • Sin((u+t)*2.0*PI)*0.2

    • Y Radial - Applied to plane

I’m curious as to how these functions would apply to less symmetrical/basic shapes, such as more intricate poly-formations. Would the asymmetrical shape be able to sustain a fluid animation? Would it break apart? What kind of interesting anomalies would generate?

Simulations

I’ve recently been experimenting with algorithmically relocating planes in meshes using Cinema 4D. I’ve also been working with generating particle turbulence and wind - manufacturing virtual physics. Doing so has expanded the ways in which i perceive objects on a daily basis. It seems as though a hyper-awareness of ‘parts’ provides the eyes with an ability to appreciate the very object itself - as a whole. Using 3D software is starting to widen my understanding of space and time; being able to replicate reality with so many functions is giving me the opportunity to look more closely at my environment - the little parts that eventually make up the whole. 

I’m curious as to how this technique could come into play with future works, or perhaps inform a way of thinking about material, space and time. I wonder what could come out of simulating subtle exaggerations of our physical reality- tweaking with gravity, hyperbolizing wind, adjusting properties of objects. 

‘Reality’ is a very abstract term. Is reality based on a shared understanding of space and thought? Is reality a personal journey that can only be understood and accepted by the passenger? Is reality the grey area in between? Contemplating the fluidity of ‘reality’ and its complete lack of consistency, perhaps could act as a starting point in reflecting on ‘empathy’.