Equations

Tutorial (3)

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Jonathan Kearney - June 18th - 9:30am - Skype

I’m anxious to post on the blog, there’s so much I want to say, but i’m finding it strange to formally put things into words. Jonathan & I contemplated the blog as a time capsule ~ speaking to myself in the future. 

My work currently jumps from medium to medium, tool to tool, but the same narrative wants to get told. Jonathan suggested thinking about how these mediums could visually come together ~ embracing the fragmentation?

Some things in progress; 

family interview questions, further research into the the theoretical mathematics of spheres (use C4D sphere object properties to experiment/simulate/tweak? the theories). 

Animated Algorithms

I am currently experimenting with two types of equational functions.

  • Sin((u+t)*2.5*PI)*0.8

    • Z Radial - Applied to sphere

  • Sin((u+t)*2.0*PI)*0.2

    • Y Radial - Applied to plane

I’m curious as to how these functions would apply to less symmetrical/basic shapes, such as more intricate poly-formations. Would the asymmetrical shape be able to sustain a fluid animation? Would it break apart? What kind of interesting anomalies would generate?