Render

A Pause

I’ve been struggling to write these days. I’ve been in a state of making - reflecting ideas outwards and executing them immediately. I’ve acquired some sort of pace, a routine of some sort. It seems as though this method has prioritized my making process, but has put the reflection process on pause. I’ve decided to make an effort to start writing more frequently - no matter how informal/disorganized it may be. I should start seeing the blog as having the ability to act as a time capsule - revisiting ideas, my own history, opinion, research, work. 


I recorded a two-track EP with my band Laura K Prophet. 

I have never been able to dive this deeply into music before, to be able to learn the intricate engineering behind it all. We spent two days at Monarch Studios - the first day was dedicated to making sure all the instruments are recorded properly (bed tracks)- with their sounds perfected either through re-amping or other analogue techniques. The next day was dedicated to vocals and other textures. I spent the entire morning laying out vocals and layers, experimenting with different microphones (The C12 Vintage was my favourite) and the possibilities of vocal layering and delay. I was able to witness the way space is engineered through analogue methods. I was lucky enough to be surrounded by individuals who managed to work with my visual-thinking. I was able to communicate my suggestions through images, and the engineer was able to understand and further translate that idea into sound. 

This render was inspired by a conversation I had with the engineer about how I wanted my vocals to sound in relationship to the synthesizer near the end of one of our tracks. I was trying to describe the vocals falling in slow motion from above - plush but elastic, adaptable and moldable, but always managing to retain itself. The Synthesizer a fast growing tree, sharper branches, echoic, reflective. I wanted them to collide, but not destroy one another - somewhat of a balanced coexistence of sharp and smooth.


I’ve been tattooing more frequently. 

I’ve grown accustomed to the tattoo machine, its vibrations, voltage settings, needle size, ink densities, skin varieties. I’ve been noticing a sizeable amount of improvement after every tattoo - this is building my confidence with the tool, making me eager to experiment and further my learnings within this practice.


It seems as though this program (MFA) has facilitated the ways in which other endeavours of art-making are interconnected. I’ve come to develop a clearer visual language, furthering my understanding of the screen and its capabilities. Tattooing is elaborating the two-dimensional, the plane. Music is contributing largely to my conceptual framework of space, and my digital fine art is becoming a language in which I communicate these ideas. In connecting these ideas, translating, bridging. In doing so I have come closer to an awareness of what a “digital artist” (for the lack of a better term) is suggestive of. 


Discovering the framework of Empathy has been a starting point that I’ve managed to remain consistent with. So far I’ve come to a moment of reflection, in which I need to contemplate the following ideas:

Can Empathy be achieved as a consistent state of being or a state that fluctuates based on exposures to instinct and survival mechanisms? Or neither? 

How do/ do Empathy and the Sphere (further research/exploration needed) connect?

Can material (texture), represented in digital form (renderings), achieve an added awareness to space and environment to the visual language of the screen?

Can expanding quality and scale of renderings, projecting them in large spaces, immerse the viewer into its world more effectively? 

What would 3D renderings feel like as large-scale prints exhibited in vast empty spaces with sculptural objects (connecting to elements within the render) surrounding the area?

What does it mean to be an artist? To me? 

Animated Algorithms

I am currently experimenting with two types of equational functions.

  • Sin((u+t)*2.5*PI)*0.8

    • Z Radial - Applied to sphere

  • Sin((u+t)*2.0*PI)*0.2

    • Y Radial - Applied to plane

I’m curious as to how these functions would apply to less symmetrical/basic shapes, such as more intricate poly-formations. Would the asymmetrical shape be able to sustain a fluid animation? Would it break apart? What kind of interesting anomalies would generate?